![]() ![]() All of this is accompanied by little sounds which play out through small interactions such knocking on a door, or more relevant moments such as fucking one of the characters. This momentum is carried as the player explores more and more and starts to understand that much more of what the plot is, and what truly happened. The friendly UI and movement methods are well made, leaving little to no confusion towards the players. It also allows for complete freedom and soon enough the player is getting more familiar with characters, interactions and the world around them. The game's playthrough starts out easy, as you explore the different objects and locations and get predictable results (drink some booze, get a bit drunk). Set in the 1950's the game's art and animations are surprisingly good with great attention to detail and an amazing amount of little animations throughout. Paradise Lofts asserts itself with a new story, separating itself from normal tropes by having an interesting setting, an interesting protagonist and most importantly an interesting plot. seems ridiculous that dev completely wipes out such feature (& thus enforces no insta-skipping) to prevent players from failing minigames he should have made skippable-cheatable, or well, made protected from skipping-related issues only for its duration in the first place) ( indeed, u can use use unren, but ud need manually tweak appearing variable 'skipping (0/1)' 0 to 1 after guitar minigame. no instant text skipping (imo that is the main qol feature to have for sbx) minigame (guitar one) is not cheatable (though some minigames are) (at some occasions i wanted to have time freezing ot time back but non-modded games usually dont have that so not a part of evaluation). (id appreciate named doors, and visual differentiation of 2 different buildings insides and maybe no arrow navigation) navigation between and inside of appartments are not good enough. ( fan-made external walkthrough exist though on steam) mostly it is clear where to direct all your clicking but as it usually happens the unclear ones consumes your time. most fems are not cute enough as far as drawings go (i dont care if you do something unique or go not uncommon disney-style) Main issues for me : art and qol are mediocre Where(i => i.Attributes.Where(a => a.Value = "_xfToken").I played abit so prolly can leave it with 4. The token value is found on the website prior to the post by scrapping the following value where HTML represents the login page: I'm attaching a bit more context to this message in the hope that someone can help spot my error.īased on the code in MillenniumEarl's repo, I'm posting the following string to (obviously I'm replacing the un/pw with my credentials). I'm getting a 400, not a 401 (that happens when you are working on too many projects at once). Does anyone know of a good way to access game-related data programmatically (and API perhaps)? PS: While I have already developed a method to retrieve data from this site for games in real-time, the code is somewhat fragile at the moment. Please keep in mind that this is very much a back-burner/after-hours/as I feel like it kind of project and any deliverable will probably be some time off. I would be very interested to hear your thoughts/ideas on what I have and what you would like. It will allow for private game rankings and notes, personal tag management (tags will be loaded from F95 initially, but can be modified as the user sees fit), and a locally installed service for Windows (initially) that will allow for launching games and tracking statistics on time played, managing library folders, and archiving/deleting old versions/unplayed games. My plans at the moment include a web-based manager that can retrieve games from the site on demand. I'm posting this thread in hopes that this community will provide me with some of the features they would like to see in a management application. ![]() ![]() This project will be a chance for me to explore new techniques that are off-limits to me in my professional work. To date, all of my development has been in an enterprise environment where my ability to innovate is somewhat stifled. In my professional life, I am a semi-developer (meaning that I develop, but it isn't my primary job role). I realize that a similar project already exists and has been in development for some time now, and my aim is not to usurp that work but to use this project to build my development skills. I am in the early phases of developing a web-based game manager applications to manage local game libraries. ![]()
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